Mage Knight
Round guideChoose the situation
1 · Finish the current round
Either side can end the round:
You: if your Deed deck is empty at the start of your turn, you may forfeit that turn and announce the end. If you still have cards in hand, you may instead keep taking turns and using them; when both your deck and hand are empty, you must announce.
Dummy: if its deck is empty at the start of its turn, it announces automatically.
You: if your Deed deck is empty at the start of your turn, you may forfeit that turn and announce the end. If you still have cards in hand, you may instead keep taking turns and using them; when both your deck and hand are empty, you must announce.
Dummy: if its deck is empty at the start of its turn, it announces automatically.
Checklist progress is saved on this device until you clear it.
2 · Prepare the new round
Skip this entire section before the first round; setup has already done it.
The new-round order follows the Ultimate Edition rulebook. Scenario rules can change Tactic handling and the round limit.