Mage Knight

Combat helper · one enemy

Enemy & hero

Choose an enemy to fill its printed values, then edit anything you need.

Enemy resistances

1 · Ranged & siege attack

Enter the points you plan to play. Leave unused types at zero.

2 · Block

3 · Assign damage

Useful rule: an unwounded unit may absorb damage even if it is Spent. A unit that is already wounded cannot. Each unit can be assigned damage only once during this combat.

Adds its printed armour and resistances to the end of the damage order.

One per line: name, armour, resistance. Reorder or edit these lines freely—for example after an armour modifier. Custom example: Guardians, 3, Fire, Ice.

4 · Final attack

Add regular, Ranged and Siege points you use now.

For one enemy and one attack. Special effects, Summon, multiple attacks, Elusive, Assassination, Cumbersome, Defend, Vampiric and PvP are outside this helper. Ultimate Edition rulebook.